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War999999911111

Other Units - MongolsEdit

Ballista ( at City Wall )

Situated on the city walls the Ballista is specifically designed as the main defense weapon for defending your city from the advancing hordes of enemies’ intent on burning down your city or worse, capturing it for their own means. With a high attack power to all units the Ballista is easily the weapon of choice for all empires.

Basic Info:Resource:Requirement:

0 30 30 30 30 25 0 0 0 0 8 8 8 2 00:00:05 I

Type: City Attack

Trebuchet ( at Siege Workshop )

When it comes to siege weaponry, you can’t go wrong with the Trebuchet, tried, tested and known to get results the Trebuchet has helped turn the tide of battles in the past and will continue to do so for many years to come. The Trebuchet can be sent into battle to assist with destroying an enemy’s defensive structures as well as attacking the main structures of the city. Be warned however, this weapon moves slowly and the cost of producing it is rather high so you must use the Trebuchet wisely if you are to win the battle.

Basic Info:Resource:Requirement:

200 0 0 0 0 100 0 38 5 5 333 333 333 83 00:03:20 III

Type: Spy

Spy ( at Civil Centre )

When used effectively a Spy can become one of the most important civilian units enabling you to obtain important strategic information of enemies you’re soon to face. With the success of a battle depending on how well you know your enemies strengths and weaknesses the spy is an essential part of your city.

Basic Info:Resource:Requirement:

0 0 0 0 0 10 0 240 1 0 8 8 8 2 00:00:05 II

Type: Transport

Trade Cart ( at Civil Centre )

Unsurprisingly the Trade Cart serves the purpose of trading with other players but one of its lesser obvious features is its ability to transport large volumes of resources to any other cities that are under your control.

Basic Info:Resource:Requirement:

0 0 0 0 0 20 1000 120 2 1 17 17 17 4 00:00:10 II

Type: Colonize

Colonizer ( at Civil Centre )

Nothing is more gratifying than turning your opponent’s strategic foothold against them. The Colonizer is the most important member of your army when you are attempting to conquer a base as they have the ability to greatly reduce the stability of a city enabling you to establish a new city in its place when the stability meter falls to 0%. The Colonizer unit moves at a relatively slow speed and the cost of production is also quite high so you must ensure that you command them wisely to turn the tide of battle in your favor.

Basic Info:Resource:Requirement:

0 0 0 0 0 80 0 42 4 3 167 167 167 42 00:01:40 II

Type: Steal

Mongol Raider ( at Civil Centre )

When used effectively a the Mongol Raider can become one of the most important civilian units enabling you to obtain target alliances' gold and eventually conquering the world. With the success of a Loot battle depending on how well your army performed and amount of Mongol Raiders involved.

Other Units - TurksEdit

( at City Wall )

Situated on the city walls the Ballista is specifically designed as the main defense weapon for defending your city from the advancing hordes of enemies’ intent on burning down your city or worse, capturing it for their own means. With a high attack power to all units the Ballista is easily the weapon of choice for all empires.

Basic Info:Resource:Requirement:

0 30 30 30 30 25 0 0 0 0 11 8 6 2 00:00:05 I

Type: City Attack

Trebuchet ( at Siege Workshop )

When it comes to siege weaponry, you can’t go wrong with the Trebuchet, tried, tested and known to get results the Trebuchet has helped turn the tide of battles in the past and will continue to do so for many years to come. The Trebuchet can be sent into battle to assist with destroying an enemy’s defensive structures as well as attacking the main structures of the city. Be warned however, this weapon moves slowly and the cost of producing it is rather high so you must use the Trebuchet wisely if you are to win the battle.

Basic Info:Resource:Requirement:

200 0 0 0 0 100 0 38 5 5 450 300 250 83 00:03:20 III

Type: Spy

Spy ( at Civil Centre )

When used effectively a Spy can become one of the most important civilian units enabling you to obtain important strategic information of enemies you’re soon to face. With the success of a battle depending on how well you know your enemies strengths and weaknesses the spy is an essential part of your city.

Basic Info:Resource:Requirement:

0 0 0 0 0 10 0 240 1 0 11 8 6 2 00:00:05 II

Type: Transport

Trade Cart ( at Civil Centre )

Unsurprisingly the Trade Cart serves the purpose of trading with other players but one of its lesser obvious features is its ability to transport large volumes of resources to any other cities that are under your control.

Basic Info:Resource:Requirement:

0 0 0 0 0 20 1000 120 2 1 23 15 13 4 00:00:20 II

Type: Colonize

Colonizer ( at Civil Centre )

Nothing is more gratifying than turning your opponent’s strategic foothold against them. The Colonizer is the most important member of your army when you are attempting to conquer a base as they have the ability to greatly reduce the stability of a city enabling you to establish a new city in its place when the stability meter falls to 0%. The Colonizer unit moves at a relatively slow speed and the cost of production is also quite high so you must ensure that you command them wisely to turn the tide of battle in your favor.

Basic Info:Resource:Requirement:

0 0 0 0 0 80 0 42 4 3 225 150 125 42 00:01:40 II

Type: Steal

Turkish Marauder ( at Civil Centre )

When used effectively a the Turkish Marauder can become one of the most important civilian units enabling you to obtain target alliances' gold and eventually conquering the world. With the success of a Loot battle depending on how well your army performed and amount of Turkish Marauders involved.

Basic Info:Resource:Requirement:

5 5 5 5 5 10 5 120 4 2 135 90 75 25 00:01:00 IV

Other units - ByzantineEdit

Ballista ( at City Wall )

Situated on the city walls the Ballista is specifically designed as the main defense weapon for defending your city from the advancing hordes of enemies’ intent on burning down your city or worse, capturing it for their own means. With a high attack power to all units the Ballista is easily the weapon of choice for all empires.

Basic Info:Resource:Requirement:

0 30 30 30 30 25 0 0 0 0 8 6 11 2 00:00:05 I

Type: City Attack

Trebuchet ( at Siege Workshop )

When it comes to siege weaponry, you can’t go wrong with the Trebuchet, tried, tested and known to get results the Trebuchet has helped turn the tide of battles in the past and will continue to do so for many years to come. The Trebuchet can be sent into battle to assist with destroying an enemy’s defensive structures as well as attacking the main structures of the city. Be warned however, this weapon moves slowly and the cost of producing it is rather high so you must use the Trebuchet wisely if you are to win the battle.

Basic Info:Resource:Requirement:

200 0 0 0 0 100 0 38 5 5 300 250 450 83 00:03:20 III

Type: Spy

Spy ( at Civil Centre )

When used effectively a Spy can become one of the most important civilian units enabling you to obtain important strategic information of enemies you’re soon to face. With the success of a battle depending on how well you know your enemies strengths and weaknesses the spy is an essential part of your city.

Basic Info:Resource:Requirement:

0 0 0 0 0 10 0 240 1 0 8 6 11 2 00:00:05 II

Type: Transport

Trade Cart ( at Civil Centre )

Unsurprisingly the Trade Cart serves the purpose of trading with other players but one of its lesser obvious features is its ability to transport large volumes of resources to any other cities that are under your control.

Basic Info:Resource:Requirement:

0 0 0 0 0 20 1000 120 2 1 15 13 23 4 00:00:10 II

Type: Colonize

Colonizer ( at Civil Centre )

Nothing is more gratifying than turning your opponent’s strategic foothold against them. The Colonizer is the most important member of your army when you are attempting to conquer a base as they have the ability to greatly reduce the stability of a city enabling you to establish a new city in its place when the stability meter falls to 0%. The Colonizer unit moves at a relatively slow speed and the cost of production is also quite high so you must ensure that you command them wisely to turn the tide of battle in your favor.

Basic Info:Resource:Requirement:

0 0 0 0 80 0 0 42 4 3 150 125 225 42 00:01:40 II

Type: Steal

Byzantine Plunderer ( at Civil Centre )

When used effectively a the Byzantine Plunderer can become one of the most important civilian units enabling you to obtain target alliances' gold and eventually conquering the world. With the success of a Loot battle depending on how well your army performed and amount of Byzantine Plunderer involved.

Basic Info:Resource:Requirement:

5 5 5 5 5 10 5 120 4 2 90 75 135 25 00:01:00 II

Other Units - JerusalemEdit

(al City Wall)

Situato sulle mura della città il Ballista è specificamente progettato come la principale arma di difesa per difendere la vostra città dalle orde di nemici intenti a bruciare la tua città o, peggio, la cattura per i propri mezzi. Con un elevato potere di attacco di tutte le unità della Ballista è facilmente l'arma di scelta per tutti gli imperi.

Informazioni di base:Risorsa:Requisito:

0 30 30 30 30 25 0 0 0 0 6 11 8 2 00:00:05 I

Tipo: Città d'attacco

Trebuchet (a Siege Laboratorio)

Quando si tratta di armi d'assedio, non si può andare male con il Trebuchet, provato, testato e conosciuto per ottenere risultati il ​​Trebuchet ha contribuito a cambiare le sorti della battaglia in passato e continuerà a farlo per molti anni a venire. Il Trebuchet può essere inviato in battaglia per assistere con distruggendo le strutture difensive del nemico e attaccare le strutture principali della città. Essere avvertito tuttavia, questa arma si muove lentamente e il costo di produzione è piuttosto elevato quindi è necessario utilizzare il Trebuchet saggiamente se si è di vincere la battaglia.

Informazioni di base:Risorsa:Requisito:

200 0 0 0 0 100 0 38 5 5 250 450 300 83 00:03:20 III

Tipo: Spy

Spy (presso Centro Civile)

Se utilizzato in modo efficace una spia può diventare una delle più importanti unità civili che vi permetterà di ottenere importanti informazioni strategiche di nemici che stai presto a faccia. Con il successo di una battaglia a seconda di quanto bene conoscete i vostri nemici forza e di debolezza della spia è una parte essenziale della tua città.

Informazioni di base:Risorsa:Requisito:

0 0 0 0 0 10 0 240 1 0 6 11 8 2 00:00:05 II

Tipo: Trasporti

Commercio Carrello (presso Centro Civile)

Non sorprende che la spesa del commercio ha lo scopo di commerciare con altri giocatori, ma uno dei suoi meno evidenti caratteristiche è la sua capacità di trasportare grandi quantità di risorse per altre città che sono sotto il vostro controllo.

Informazioni di base:Risorsa:Requisito:

0 0 0 0 0 20 1000 120 2 1 13 23 15 4 00:00:10 II

Tipo: Colonizzare

Colonizzatore (presso Centro Civile)

Non c'è niente di più gratificante che girando punto d'appoggio strategico del tuo avversario contro di loro. Il colonizzatore è il membro più importante del tuo esercito quando si sta tentando di conquistare una base di quanto hanno la capacità di ridurre notevolmente la stabilità di una città che consente di stabilire una nuova città al suo posto quando il misuratore stabilità scende a 0%. L'unità Colonizer si muove ad una velocità relativamente lenta e il costo di produzione è anche abbastanza alto quindi è necessario assicurarsi di comando loro saggezza per cambiare le sorti della battaglia a tuo favore.

Informazioni di base:Risorsa:Requisito:

0 0 0 0 0 80 0 42 4 3 125 225 150 42 00:01:40 II

Tipo: Steal

Vandali Templari (presso Centro Civile)

Se utilizzato in modo efficace un Vandali Templari possono diventare una delle più importanti unità civili che vi permetterà di ottenere oro alleanze bersaglio 'e alla fine conquistare il mondo. Con il successo di una battaglia Bottino a seconda di quanto bene il vostro esercito eseguito e la quantità di Vandali Templari coinvolti.

Informazioni di base:Risorsa:Requisito:

5 5 5 5 5 10 5 120 4 2 75 135 90 25 00:01:00 IV

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